Dubai, UAE · Globally active

We build real-time software for live video.AI agents.Web3 products.the AI era.

Live-video platforms, multi-LLM agents and Web3 systems, designed and built by one team. We run what we build on servers you own, and we measure it before we call it done.

Live video · WebRTCMulti-LLM agentsWeb2 & Web3
What we build

Four disciplines, one team, real deliverables.

Every engagement ends with software that runs. Not a deck.

Flagship · live video

Netstream LIVE

A complete live-streaming platform: one button in the browser studio, OBS over RTMP or SRT, sub-second WebRTC playback with a low-latency HLS fallback, an adaptive quality ladder, recording, thumbnails and viewer counts. It runs on servers we operate, so the data and the costs stay yours.

PREVIEW 00:001920×1080
5.0Mbit/s
holding 1080p
AI

AI agents

A single LLM is not a product. We build agents that route work across several models, call your tools, keep memory and are checked by an independent reviewer before they act.

LLM A LLM B tools memory review user agent

Hover a part, or run a task.

Web3

Web2 & Web3

Tokenization, smart contracts and wallets, built into products people actually use. Sui and EVM chains, with the Web2 backend and payments around them.

token mint0x8f2a…c41e
contract call0x11d9…7b03
wallet sign0xe4c0…9a5f
Illustration: no chain is called.
Strategy

Digital concept design

We start with your organisation as it is: structure, capabilities, growth targets. From that we design the digital services and products, with a roadmap you can fund step by step.

Infrastructure

Your servers, your data

We deploy on infrastructure you own: an origin that transcodes and records, edge servers that scale with your audience, HTTPS everywhere, and health checks that fail loudly. No per-minute vendor bill.

  • Origin plus edges on Hetzner or any Linux VPS
  • Every publish and every play admitted by your app
  • Runbooks, checks and monitoring included
3edges · about 1,200 viewers

1 Gbit per edge · 2.5 Mbit/s per viewer

A frame's journey

From a creator's camera to a viewer's screen in 67 milliseconds.

Scroll to follow one video frame through Netstream LIVE. The counter shows the end-to-end time we measured.

0msend to end · measured
1 · CAPTURE

The browser is the studio

The creator's camera, screen and microphone are mixed on a canvas in the browser. One button starts the broadcast. Nothing to install.

2 · ENCODE AND SEND

H.264 and Opus over WHIP

The browser encodes and sends over WebRTC. Every two seconds the publisher checks its own health and steps the quality down or up: 1080p, 720p, 540p, 360p. Smooth first, sharp second.

3 · ORIGIN

One server that owns the stream

OvenMediaEngine on your origin admits the publish through your app, records it, makes thumbnails and builds the adaptive ladder for every kind of viewer.

4 · EDGE

Pull once, serve many

Each edge server pulls the stream once from the origin and serves its own region. More viewers means another machine, not a bigger bill per minute.

5 · PLAY

Under a second, on any device

Viewers get WebRTC with a 100 ms playout buffer. Where WebRTC is blocked, the player falls back to low-latency HLS at about two seconds. Measured: 67 ms direct, 129 ms through an edge.

Netstream

Live video that feels instant.

Netstream is our live-streaming platform for creators and communities. A creator goes live from the browser with one button; viewers watch over WebRTC in well under a second, on any device.

One button, then the platform takes overQuality steps down when the connection struggles and back up when it recovers. Reconnects are automatic.
Every session is admittedPublishes and plays are approved by the app, with signed requests, so a stream is never open to the wrong audience.
Reviewed before it shipsThe live layer carries 68 regression tests and went through four rounds of independent code review before release.
Browser studioWHIP · WebRTC OBS / encoderRTMP · SRT Origintranscode · ABR ladderrecord · thumbnailsadmission webhooks Edge 1pulls once, serves many Edge 2WebRTC · LL-HLS Edge nany region your app admits every publish and play viewers · phones · TV · web
0msWebRTC, direct
0msWebRTC through an edge
0sLL-HLS fallback
0regression tests, live layer
Lab screenshot: the publisher clock reads 16:05:39.389 and the WebRTC viewer clock on the same screen reads 16:05:39.322, a difference of 67 milliseconds
The measurement, not a claim. Two clocks on one screen, 30 Sep 2026, 16:05: the browser publisher draws the time into the video; the WebRTC viewer next to it shows the frame 67 ms later. OvenMediaEngine 0.21, 1080p, browser WHIP.

Measure it in your browser

This runs a real WebRTC loop inside your browser: a clock is drawn into a video track, encoded, sent through a peer connection on your machine, decoded and shown again. The number is the time that round trip took, on your device, right now.

—ms
Chrome or Edge needed for frame timing. Nothing leaves your device.

Numbers measured in our lab on 30 September 2026 (OvenMediaEngine 0.21, browser publish, 1080p). Public-internet latency depends on the viewer's distance and network. The in-browser test measures your own device's encode, loop and decode, not our servers.

How we work

Measured at every step.

You see numbers, not promises: latency, test counts, review findings and costs, before and after each release.

01 · DISCOVER

Your organisation as it is

Structure, capabilities, constraints and the growth targets that matter. We write down what we do not know yet.

Deliverable: capability map and target roadmap
02 · DESIGN

Concept, architecture, cost

The product concept, the technical architecture and a cost model for running it, so the decision is made on facts.

Deliverable: design document and budget
03 · BUILD

Software that runs

Built in the open with you, with regression tests for every defect found and an independent review before release.

Deliverable: working software, tests, review log
04 · OPERATE

On your infrastructure

We deploy to servers you own, hand over the runbooks and keep measuring. Costs and data stay with you.

Deliverable: runbooks, checks, monitoring
Company

Registered in Dubai. Working everywhere.

NET TECH SOLUTIONS LLC FZ is a licensed technology company based in Meydan, Dubai. We build for clients across time zones, in English and Greek.

EntityNET TECH SOLUTIONS LLC FZ, Limited Liability Company
License2644544.01
D-U-N-S57-123-0461
AddressMeydan Grandstand, 6th floor, Meydan Road, Nad Al Sheba, Dubai, U.A.E.
FocusLive video · AI agents · Web2 & Web3 · Digital concept design
Contact

Tell us what you want to build.

A live platform, an agent for your operation, a tokenized product or the concept for all three. We reply with questions, then with a plan.

Prefer email? Write to

hello@nettechsolutions.ai

We use your details only to answer you. See the privacy policy.